Playing Smart: On Games, Intelligence and Artificial Intelligence

Colloque / Congrès / Forum Public-cible: Ouvert au grand public
Games are designed to challenge our minds and teach us how they are played. That is why they are such good intelligence tests. Consequently, games have been used to test and develop AI methods since the beginning of research. Research once focused on Chess and StarCraft, but now the benchmarks of choice are Super Mario Bros, StarCraft, and Dota. But don't just ask as what games can do for AI, also ask what AI can do for games. Modern AI techniques opens up new avenues in game design and development, where AI methods are used for modeling players and for designing game rules and levels in collaboration with the designer. This talk will give an accessible high-level overview of these developments, featuring some research from the NYU Game Innovation Lab.
19.09.2018 17:00
Site PER 21 / Salle A230
Bd de Pérolles 90, 1700 Fribourg
Département d'Informatique
Prof. Philippe Cudré-Mauroux
Bd de Pérolles 90
1700 Fribourg
026 300 8322
Prof. Dr. Julian Togelius, NYU Game Innovation Lab, New York University
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